Normally this section would detail the aspects of the deities of the world of Meth'iir, describe each deities ethos, etc. However, that would be a rather large file, and it would be best to actually set the ethos up on-the-go, so to speak, to better aide in the rounding out of the world for the players!
Basically, it falls into place based on what the characters needs are. We will be using the priestly spheres as outlined in the players handbook for Specialty Priests with one exception: Specialty Priests will be taken on a case-by-case basis between the DM and the player to best determine which deity that specific ethos falls under, with the following guidelines.
There are only 9 aspects of deities in the world. These 9 aspects represent each alignment. Neutrality rules this world because of the conflicts between the different races. It was determined by the Deities themselves that this would be so the world would not be destroyed completely, as would happen if any of the others were to gain control.
That is not to say that Neutrality is supreme, but is the prime focus of the Ethos at this point in time, time being judged by the Deities themselves.
The ethos of the world will become more solid as the game goes on. This always makes for a unique world and gives the DM (me!) more of a creative license for the world and its ethos.
Just remember this. Even as God has many names, so will the different deities of the ethos of Meth'iir!