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There are 5 clans of Elves that are currently known in the world of Meth'iir. Of these clans, only one would be considered 'young', having been fully established as a clan for merely 600 years. The other four are as ancient as the People themselves, their existance stemming back to the 'Opening' of the world and all have rich, full histories that only the Keepers know the full extent of. Each of the 5 clans is broken down into tribes, each tribe governing itself within the broader rules of the Clan and the People. A tribe can represent several villages, a single community or even a single family. A tribe is dictated by ancient family ties and holdings, expansions, adoptions and mergers. Most, tribes are differentiated from each other with distinctive clothing, art, and culture, though many tribes of the same clan share many of these things between them. the number of tribes varies from clan to clan with no set number being defined as 'correct'. A tribe is usually considered an entity that is self-sufficient without harming their neighbors and able to maintain its own grounds. Whether this is a small plot of forest or full city does not matter, only that those involved feel they are a part of this small group. They dictate their own leadership in tribal matters with no universal time for their leaders. Many find that having a single leader for many years is the best approach while many 'city' tribes find it best to elect or re-elect their leaders on a regular basis. |
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